Wile this may seem a wast of Infernape believe me its not. You may also argue that leads are dead in 5th gen because of team preview and wile thats true it doesnt really matter to much in monotype. Infernape has two roles, to set up stealth rock and then deal as much damage as possible. Stealth rock is very importaint to this team since it relies on sweepers and priority. Fake out is there because its basically a free turn and close combat and overheat as powerful stabs.
Hidden Power (Ghost)
Special sweepers are rare for fighting types and amoung them Keldeo is the best by far. After on calm mind Keldeo's special attack reches thretning levels. Hydro pump is a powerful stab that not many pokemon will like to switch in on, sercret sword to ruin any special wall who thinks they can wall Keldeo and Hidden power ghost to stop Jellicent from completly walling this set as well as providing perfect coverage. I chose leftovers for the item because after a few calm minds Keldeo can take a few hits, It also expands his life span which is useful since hes my main special sweeper.
Adamant@Life Orb@Inner Focus
This guy is extremely powerful and capable of tearing apart unprepaired teams. Sword dance to boost his attack to huge levels, close combat for a power stab, extreme speed for +2 priority as well as a powerful move in general and ice punch to hurt Gliscor.
Standerd Bulk Up Conkedurr. The ev spread allows him to take a hit. Drain punch and leftovers serve as recovery, pay back is for coverage and mach punch for more priority. Iv thought about changing leftovers to flame orb just to make his mach punch more powerful.
Technician Breloom is extremely powerful. Infact mach punch is the most powerful priority on this team. Spore is a useful move in general, sword dance to make Brelooms attack reach sky high levels, bullet seed is extremely, extremely, extremely powerful after technician and stab, infact if it hits 5 times not much can live it and mach punch serves as a powerful priority.
Scrafty provides great synergy to this team. This dragon dance set is either to finish the game early or late. If I send him out early I hope to get a snowball sweep and if late game he can usueally finish the job. Dragon Dance raises Scraftys decent attack and allows him to out speed all base 111 pokemon. Drain punch as stab and recovery, crunch for stab again and ice punch prevides good coverage ruining any Salamences and Landerous that switch in as well as dealing huge amounts of damage to Gliscor and Dragonite.